Since Neptunia does not have Abilities per se, Histoire's "Ability" is inspired by the motif of her powers taking three of a certain unit of time. In combat, she specializes as a magic attacker and partly as a supporter. She flies around atop a book that is an extension of her being, and books come from trees, hence Flying/Grass. ![]() Reasoning: Planeptune's Oracle, a sort of mentor to the higher-ups of her nation. Z-Move: Tome of Histoire - Grass, Special, 210 BP | Item: Neptunium Z | Move: Universe **Grass, Special, 120 BP, 85% acc, 10 PP | Z-Move: 190 BP Bloom Doom *Flying, Special, 100 BP, 85% acc, 10 PP | Z-Move: 180 BP Supersonic Skystrike Moves: Wings of Light*, Universe**, Hurricane, Air Slash, Fire Blast, Flamethrower, Blizzard, Ice Beam, Thunder, Thunderbolt, Wring Out, Hydro Pump, Power Gem, Dazzling Gleam, Psyshock, Grass Knot, Hidden Power, Sludge Bomb, Recover, Wish, Work Up All moves are based off of attacks used in-game with a tiny bit of generic special coverage added (ominous wind.)Ībility: Chronicle - The user's moves have perfect accuracy after three turns (à la Slow Start). Stats are because the High Priest is a fast attacker that uses all ranged attacks and priests/mystic powers are usually associated with high special stats. The effect can be explained by the fact that Kaliber is the goddess of bullets, fast but not usually individually powerful weapons. No Guard is because the High Priest fires many homing attacks, and Kaliber's Fury is because it is the living embodiment of Kaliber. Steel is because it is made at least partially out of guns and has a mystical metal amulet. Reasoning: Psychic because the High Priest is the highest priest in The Order of the True Gun, and a physical embodiment of Kaliber, goddess of bullets and guns. ![]() Moves: Phantom Force, Flash Cannon, Psychic, Psyshock, Teleport, Hidden Power, Ominous Wind, Ancient Power, Focus Blast, Bone Rush Pokémon: **High Priest** (Enter the Gungeon)Ībility: No Guard / Kaliber's Fury (Moves 60 BP and under have +1 priority.)
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